RAG MusicRanking
Wonderful Music Rankings

Ishikawa Jun Popular Songs Ranking [2026]

Composer Atsushi Ishikawa is a sound creator who builds the audio side of games, including BGM and sound effects.

Since he has been in charge of game music from the early days of the Kirby series, he is often called the “father and nurturer of the Kirby sound,” and many people have likely encountered his music.

The BGM, which reflects a diverse musical background—techno, blues, orchestral, progressive rock, and jazz—adds vibrant color to the games.

This time, we’re introducing a ranking of Atsushi Ishikawa’s popular tracks, so if you know the games, try listening while imagining the scenes where the music plays!

Jun Ishikawa Popular Song Ranking [2026] (21–30)

GREEN GREENSIshikawa Jun22rank/position

[GarageBand] Jun Ishikawa – Green Greens [Kirby]
GREEN GREENSIshikawa Jun

“Green Greens” is the background music for the first stage of the original Kirby’s Dream Land, released in 1992.

It has often been used as the first-stage BGM in later entries as well, and many different arrangement versions exist to date.

This tune, which many people who have played Kirby games will have heard, could even be called one of Kirby’s theme songs.

Its lively tempo and cute, poppy sound create a fun melody that perfectly matches Kirby’s image!

VS. Meta KnightIshikawa Jun23rank/position

VS. Meta Knight from Kirby's Dream Land (Atsushi Ishikawa) [Yohitsuji]
VS. Meta KnightIshikawa Jun

Meta Knight is one of Kirby’s rivals and a boss character on par with King Dedede.

This is the track used as the BGM during battles with him.

Its tense, anxiety-heightening tone is striking, isn’t it? It feels like it reflects Kirby’s emotions as he challenges the formidable Meta Knight.

Super Smash Bros. for Wii U BGM: Meta Knight’s RevengeIshikawa Jun24rank/position

From Kirby: Squeak Squad — BGM 'The Legendary Battleship Halberd'
Super Smash Bros. for Wii U BGM: Meta Knight's RevengeIshikawa Jun

An arrangement of the piece that plays during the opening of “Revenge of Meta Knight,” which was also included in the Super Famicom game Kirby Super Star.

It’s arranged in a jazz style; the jazz piano brings both a cool flair and an unsettling, ominous atmosphere.

King Dedede’s Theme VS. DededeIshikawa Jun25rank/position

One of the background music tracks used throughout the Kirby series, “King Dedede’s Theme,” also known as “VS.

Dedede,” is a BGM that plays during boss battles.

This is the version from Kirby Super Star Ultra.

The high-speed synth brass sound really gives it a retro feel!

Subterranean Forest AreaIshikawa Jun26rank/position

[Simultaneous Playback] Subterranean Trees Area / Sub-Tree Area Mashup
Subterranean Forest AreaIshikawa Jun

The sound is striking, combining the mystery of cave exploration with an irresistibly upbeat rhythm that makes your body move.

Crafted by Jun Ishikawa, this piece shines with a playful, poppy melody amid a slightly dark atmosphere.

It first appeared in March 1996 in Kirby Super Star, and was later used in Super Smash Bros.

for Nintendo 3DS/Wii U.

Once you’re hooked, its unique charm won’t let you go!

The Road to the King of FightingIshikawa Jun27rank/position

The result of a drunk picking a fight with Naoya Inoue #boxing #martialarts #boxing
The Road to the King of FightingIshikawa Jun

This is the BGM from the mode called “The Arena” (also known as “The True Arena” in later titles) that appears in multiple Kirby series games, beginning with the Super Famicom title Kirby Super Star.

Its stately, majestic tone is striking and perfectly suited to the grueling battles in which bosses appear one after another and are defeated in succession.

The Great Cave OffensiveIshikawa Jun28rank/position

[Simultaneous Playback] The Great Cave Offensive Crystal Field Area / The Great Cave Offensive Crystal Area Mashup
The Great Cave OffensiveIshikawa Jun

This is the BGM used in the Cave Offensive scenario of the Super Famicom game Kirby Super Star.

If I remember correctly, it’s the one where you collect treasures as you clear the stages.

Since it’s a high-difficulty scenario, it’s probably one of the most memorable ones in Kirby Super Star, isn’t it?