RAG MusicRanking
Wonderful Music Rankings

Ishikawa Jun Popular Songs Ranking [2026]

Composer Atsushi Ishikawa is a sound creator who builds the audio side of games, including BGM and sound effects.

Since he has been in charge of game music from the early days of the Kirby series, he is often called the “father and nurturer of the Kirby sound,” and many people have likely encountered his music.

The BGM, which reflects a diverse musical background—techno, blues, orchestral, progressive rock, and jazz—adds vibrant color to the games.

This time, we’re introducing a ranking of Atsushi Ishikawa’s popular tracks, so if you know the games, try listening while imagining the scenes where the music plays!

Jun Ishikawa Popular Song Ranking [2026] (21–30)

Subterranean Forest AreaIshikawa Jun26rank/position

[Simultaneous Playback] Subterranean Trees Area / Sub-Tree Area Mashup
Subterranean Forest AreaIshikawa Jun

The sound is striking, combining the mystery of cave exploration with an irresistibly upbeat rhythm that makes your body move.

Crafted by Jun Ishikawa, this piece shines with a playful, poppy melody amid a slightly dark atmosphere.

It first appeared in March 1996 in Kirby Super Star, and was later used in Super Smash Bros.

for Nintendo 3DS/Wii U.

Once you’re hooked, its unique charm won’t let you go!

The Road to the King of FightingIshikawa Jun27rank/position

The result of a drunk picking a fight with Naoya Inoue #boxing #martialarts #boxing
The Road to the King of FightingIshikawa Jun

This is the BGM from the mode called “The Arena” (also known as “The True Arena” in later titles) that appears in multiple Kirby series games, beginning with the Super Famicom title Kirby Super Star.

Its stately, majestic tone is striking and perfectly suited to the grueling battles in which bosses appear one after another and are defeated in succession.

The Great Cave OffensiveIshikawa Jun28rank/position

[Simultaneous Playback] The Great Cave Offensive Crystal Field Area / The Great Cave Offensive Crystal Area Mashup
The Great Cave OffensiveIshikawa Jun

This is the BGM used in the Cave Offensive scenario of the Super Famicom game Kirby Super Star.

If I remember correctly, it’s the one where you collect treasures as you clear the stages.

Since it’s a high-difficulty scenario, it’s probably one of the most memorable ones in Kirby Super Star, isn’t it?

invincibleIshikawa Jun29rank/position

[BGM] Trolley Chase [Touch! Kirby]
invincibleIshikawa Jun

This is the BGM that plays when Kirby picks up the Invincibility Candy and becomes invincible.

It was first used in the original Game Boy title, Kirby’s Dream Land, and since then, with a few exceptions, this track or its arranged versions have been used as the invincibility theme across the series.

The invincibility state is time-limited, and the tempo and melody convey a sense of urgency that makes you feel the countdown.

At the same time, it retains the poppy quality that characterizes the series, making it instantly recognizable as Kirby music from just a single listen.