A big hit at after-school childcare! A special feature on group games and activities you can play without any equipment
Many of you may be looking for games that captivate children and are indispensable for the exciting activity time in after-school care.
Group play unique to after-school programs includes plenty of activities—both outdoors and indoors—that get everyone lively and engaged, while naturally nurturing motor skills and communication.
Here, we introduce fun game ideas that spark smiles, such as group shiritori, the telephone game, and DIY archery.
These activities are enjoyable for both small and large groups, so be sure to try them out in your after-school care setting!
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Big Hits at After-School Care! A Collection of Group Play and Game Ideas You Can Do Without Equipment (21–30)
Exercise games you can do without equipment

This is a game where you carefully follow the quizmaster’s instructions, judge your actions correctly, and aim to reach the goal faster than anyone else.
You only jump forward when the signals “tobe,” “jump,” or “tonde” are given; if you jump on a different word, you have to return to the starting position and try again.
People with strong jumping ability can get closer to the goal in fewer jumps, and those with good reflexes can clear the instructions accurately—so the rules let each person’s strengths shine.
It also seems like the quizmaster’s sense of how to give confusing instructions will be put to the test.
6 Easy Indoor Activities You Can Enjoy

When rainy weather continues or the heat keeps you indoors, kids can’t move their bodies as much and may start to feel stressed.
Here are some recommended indoor activities that get them moving.
Try simple seated games like “Tonton Surisuri” or finger-play exercises to combine light gymnastics with brain training.
For example, with Tonton Surisuri, sit down and lightly pat one thigh with one hand while you make a fist with the other hand and rub the other thigh.
Doing two different actions at the same time is said to help build attention and provide brain-training benefits.
Give these easy exercises a try and have fun staying active indoors.
Without Katakana

In everyday life, we often use words written in katakana.
Here, we’d like to introduce “Katakana-ashi,” a game where you explain a given topic without using katakana.
For example, you show a ball used in P.E.
and ask, “What is this?” The answer will likely be “ball.” Next, have them describe the ball without using any katakana.
Children will likely search for answers by thinking of various words in their heads.
Try switching the roles of questioner and answerer and give it a go.
Simple rhythm game

Let me introduce a simple rhythm game that can also serve as jump rope practice.
Place a circle on the ground to mark the starting position, and use it as your reference point for jumping.
Follow the caller’s instructions on where to jump.
At first, you’ll get simple commands like “forward,” “right,” and “up,” but as the level increases, combinations like “right-left” or “front-back” get mixed in, testing your reflexes.
The more complex it gets, the more excited kids are likely to be.
It doesn’t take up much space, so give it a try!
Pin Pon Pan Game

How about trying the “Ping-Pon-Pan” game, which requires no preparation and can be played with any number of people? First, form a circle and choose the first person.
That person says “Ping.” The person to their left says “Pon,” and the next person to the left says “Pan.” The person who says “Pan” points at someone, and starting from that person, the sequence “Ping, Pon, Pan” continues again.
When you’re suddenly pointed at, you might panic and say the wrong word, so you can’t let your guard down.
It’s the kind of game that tends to be more fun with a larger group.
Sitting tag

How about trying a seated game of tag that you can play indoors? First, choose who’s “it,” and have everyone—including the tagger—start in a seated position.
It’s best if people are spaced a little apart.
The rule is that everyone must keep their bottoms on the floor even while moving.
Moving while your bottom stays on the floor is tricky and slows you down more than you’d think—that frustrating feeling is what makes it so fun.
Since you can’t move very far, you can enjoy it in a small space.
Give it a try!
Magical Banana

A Magical Banana game where clapping and rhythm are key.
The first person says, “When you say banana, I think of ___,” filling in a word by association.
The next person keeps the rhythm and continues saying what the word makes them think of.
Keep the rhythm going by saying the phrase “When you say ___” each time.
Once everyone gets used to the game, speed it up by increasing the clapping and rhythm tempo.
The main point is to say your associations in time with the rhythm; if you can’t say one in time, restart on the spot and try again.
A game about finding the correct moves

Act out the prompt’s movement and have others guess it.
For example, if the prompt is “forward roll,” the guesser should try various movements that come to mind.
The children around, who know the prompt, should react to each movement.
Decide in advance how to react when the movement is close to the prompt—for example, by cheering.
Using those reactions, the guesser narrows down the correct answer.
It’s also fun to have multiple guessers or to play team versus team.
You don’t need any materials, it’s a simple game, and it’s sure to get everyone excited.
Tag, child-catching demon (a variant of tag called “Kotorooni”/“Kotoro-oni”).

It’s a game played with an “it” (oni) and a line of children.
In regular tag, you run away so you don’t get caught by the tagger, right? In Kotorogui, the oni targets the child at the end of a single-file line.
The oni moves to try to tag the last child with a ball.
The child at the front of the line spreads their arms to guard the last child from the oni.
It’s surprisingly strenuous, making it perfect for kids who want to be active.
As the line gets longer, it becomes easier for the oni to exploit gaps in the guard.
Birthday line

Within the time limit, let’s try lining up in a single row in order of birthdays.
The rule here is that you must not say your exact date of birth.
If everyone clearly knows the others’ birthdates, you can line up smoothly.
But if someone’s is unknown, you’ll have to exchange clues and reason it out as you line up.
It might be tricky to come up with hints that others can understand, like “around the middle of the season.” If you think it through and line up correctly with no mistakes, it should be a big hit.
Having kids from various age groups—not just those born in the same year—will make it both more fun and more challenging.



