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A consensus game that energizes the whole school! Fun discussion prompts for everyone

Many people have likely struggled when trying to build relationships in their class or club.

That’s where “consensus games” come in handy! These games are learning tools in which group members share opinions and work toward the best answer, helping them understand each other’s values and improve their communication skills in the process.

They go beyond a simple icebreaker, offering a valuable experience that deepens the bonds within a class.

In this article, we introduce concrete examples of consensus games that can be implemented immediately in schools, along with effective ways to facilitate them.

A consensus game that fires up the whole school! Fun discussion prompts for everyone (11–20)

A game developed by NASA

[Mirai High School, Matsuyama Campus] Online Course: Consensus Game♪
A game developed by NASA

Let’s try playing a game developed by NASA, the National Aeronautics and Space Administration.

To briefly explain the game: it assumes a situation where a spaceship has malfunctioned, and you rank 15 items you have on hand.

You assign ranks in order of necessity, and decide them through group discussion.

First, each person should make their own ranking based on their interpretation, and then discuss and reconcile the differences with the group.

Can you determine the correct order—and survive?

Six patients and medicine

Thought Experiment Consensus Game: “Six Patients and a Drug”
Six patients and medicine

It presents the ultimate choice: help one critically ill patient or save five moderately ill patients.

There is only one dose of medicine; the critical patient needs the entire dose, whereas the moderate patients can all survive if it is divided among them.

The dilemma of valuing a single life versus prioritizing the many exposes one’s values.

Key discussion points include whether all lives are equal in weight or whether social roles should be considered.

It is important for the whole class to debate and work toward a single final decision, making this a thought-provoking theme that lets students experience the challenges of ethics and difficult choices.

Class Recreation Consensus Game: Deserted Island Edition

This is an activity where you choose 8 items out of 17 under the scenario that you’ve been caught in a storm and stranded on an uninhabited island.

There isn’t a single correct answer; the key is to discuss why you choose each item as you make your decisions.

The criteria for what seems necessary—such as tools to make fire, food, or items to call for help—vary from person to person.

In small groups, considering what’s essential for survival will also test your ability to cooperate and persuade.

By engaging in conversation and exploring your teammates’ thinking, understanding deepens, and the adventurous theme fosters excitement and a sense of unity.

Invisible Invaders

Consensus Game: Invisible Invaders — Rules Explanation
Invisible Invaders

This content discusses whether, in a situation where a virus is spreading, families should gather and stay at home or go to work to make a living.

The focus is on how to address the contradiction that prioritizing safety reduces income, while attending school or working in offices increases the risk of infection.

Each member has different positions and opinions—such as the desire to protect children and the elderly and the sense of responsibility to support the economy—leading to a clash of values.

Through speaking, participants not only express their own views but also develop the ability to understand others’ thinking.

If the discussion is held in class, it becomes a deeply educational theme that allows students to simulate the challenges faced by society as a whole.

An apartment building where only teachers live

Set in an apartment building inhabited only by teachers, this theme has you deducing who lives in which room.

Using 14 hint cards as clues, players share information to piece together the overall solution, making cooperation essential.

It’s crucial to decide how to share the cards in your hand and how to organize information from others’ statements.

Through conversation, both logical thinking and teamwork are tested, and the whole class gets excited.

As the deduction progresses, there are moments of discovery, and the sense of achievement when you reach the conclusion is exceptional.

It’s a theme that lets you enjoy the fun of cooperation and deduction.

In conclusion

Consensus games hold great potential for building human relationships in schools. As students acknowledge differences of opinion and reach agreement while respecting each other’s ideas, the bonds within the class will surely grow stronger. The compassion cultivated through discussion will undoubtedly become an invaluable learning experience.