Fun Indoor Games for Elementary School Kids Without Any Equipment
Looking for easy indoor games? Don’t miss this! In this article, we introduce indoor games for elementary school children that don’t require any equipment.
We’ve gathered a variety of activities—from energetic movement games you can enjoy indoors to word-based games.
Since you don’t need to prepare anything, they’re perfect for when you want to play right now! They’re also great for rainy days, extreme heat when it’s hard to go outside, or when it’s difficult to prepare enough supplies for everyone.
Give these a try and enjoy fun, never-boring time indoors!
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[For Elementary School Students] Fun Indoor Games You Can Play Without Any Equipment (61–70)
3 fingerplay activities that engage first graders

The first is the classic “after-the-fact Rock-Paper-Scissors.” The leader says “Rock, paper, scissors, shoot!” and throws rock, scissors, or paper.
Participants watch and then play after the leader, aiming to win.
The second is a game called “Pachi-Pachi.” You clap only when the leader’s hands overlap.
Adding feints makes it more exciting.
The third is a game called “How Many Fingers?” The leader quickly shows a number with their fingers, then hides their hands behind their back.
Participants answer the number the leader showed.
Imitation shiritori

Participants face each other and stand on one leg.
Decide the order with rock-paper-scissors or similar, and the first person starts the word chain game (shiritori).
The basic rule of linking words stays the same, but after saying a word, you have to do an impression that matches it.
For example, if you say “gorilla,” you might pound your chest with your fists.
Everyone else copies the impression, and the shiritori continues.
It might sound easy, but you must stay on one leg the entire time.
If you lose your balance or can’t continue the word chain, you lose.
The more people there are, the harder it gets! Finger Catch

The “Finger Catch Game,” which trains your reflexes and lets everyone have fun, is played with everyone standing in a circle.
Put the index finger of your right hand into the open palm of the person to your right, just lightly touching it.
In turn, participants chant, “Ka, ka, ka, catch,” and at the moment someone says “catch,” everyone tries to pull out the finger they had inserted.
At the same time, you must quickly grab the finger that’s been inserted into your own open hand before it escapes.
If you fail to pull your finger out or fail to catch your neighbor’s finger, you’re out.
The last person remaining wins.
The exact timing of saying “catch” is key.
It’s a game that tests concentration, timing, and careful observation of others.
Improv Acting Showdown

Decide on three elements—the setup, the punchline, and the constraint rules—tell the performers, and start the game! Since it’s all improvised, you can’t practice beforehand or agree on the flow with the group.
In other words, it’s a pretty challenging game where you have to reach the punchline while sticking to the setup and constraints, all without knowing how the others will play it.
Even the person who came up with the setup and punchline doesn’t know how things will unfold, so it’s a thrilling, exciting experience! Who knows—an unexpected masterpiece might be born!
late hand in rock-paper-scissors

A normal rock-paper-scissors game is too easy! In that case, try playing “after-the-fact rock-paper-scissors.” The leader plays as usual by saying “Jan-ken-pon” and showing rock, paper, or scissors.
The participants must then respond after seeing it and beat that hand.
Because you have to instantly recognize what the leader showed and choose the winning hand, it’s trickier than it sounds.
A few people will slip up and lose or end in a tie.
Try turning it into a knockout format or speeding it up to increase the difficulty and have fun!
Guess the person game
A recommended guessing game for deepening communication is one where participants get lively conversation going and make new discoveries about each other.
The person posing the question should first choose a very well-known person as the subject.
The respondents ask the questioner about what kind of person it might be while imagining the answer, and the questioner should reply only with “yes” or “no.” If it’s too difficult, it’s also helpful to give simple hints, such as the person’s gender or a basic characteristic.
Set a time limit, and try it as individual or team play, adjusting to the ages of the group.
Rock-Paper-Scissors Train Game

Let me introduce the Rock-Paper-Scissors Train game.
Move around the room pretending to be a freight train to the music of a freight train.
When the music stops, play rock-paper-scissors with a friend.
The person who loses places their hands on the winner’s shoulders, boards the same train, and sets off together.
Repeat this process to add more friends to your freight train.
When everyone is riding on the same train and departs together at the end, the game is complete.
Try speeding up or slowing down the music to match the children’s pace and have fun!
Don Janken

A game everyone can enjoy, from kids to adults! Here’s an idea for “Don Janken.” Split into two teams; the team that reaches the opponent’s territory first wins.
When you do rock-paper-scissors, the chant is “Don janken pon!” This idea requires almost no preparation and works great with large groups—that’s the key recommendation.
However, because players can get too fixated on winning, disputes may arise near the territory line, so it’s best for adults to make the final call on wins and losses.
Give it a try!
[Tag] Keep holding hands and try to escape!
![[Tag] Keep holding hands and try to escape!](https://i.ytimg.com/vi/Lt6t2ibEGj0/sddefault.jpg)
This is a variation of tag that tests teamwork and cooperation: everyone runs away from the tagger while holding hands.
The runners must keep holding hands as they flee, and the tagger chases them to make them let go.
For safety—since forcing hands apart could cause injuries—it’s recommended to use a foam rod or similar; if it touches a player’s hand, they have to let go.
It’s also a fun challenge because coordinating to run in the same direction without getting caught can be surprisingly difficult, which really livens up the game.
Fly! Don’t Fly Game

The “Jump or Don’t Jump” game is an easy group activity that gets more exciting with more players.
Participants line up side by side in a single row.
The leader gives commands using one of the phrases: “tobe” (jump), “jump,” or “tobuna” (don’t jump).
When participants hear the command, they should take one step forward by jumping.
If they step forward on the wrong word, they must return to the starting line and begin again.
The first person to reach the goal wins.
It can be even more fun if the leader mixes in tricky phrases to try to fool the players.


