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A roundup of recommended icebreakers for college students

An icebreaker refers to simple activities or games designed to ease tension among participants, shorten the emotional distance between them, and facilitate smooth communication.

They’re especially effective in situations where people are meeting for the first time.

If you’re a university student, you’ve probably encountered them in first classes, group work, club activities, or even during job hunting.

In this article, we’ll introduce a range of easy icebreakers that help people get closer to one another.

We’ve focused on activities based on self-introductions and fun games that progress through mutual communication, so pick the ones that fit the situation where you want to use an icebreaker.

Recommended Icebreakers for University Students (21–30)

little thief

Consensus Game 'Little Thief' — Rules Explanation
little thief

Let me introduce a consensus game set in a convenience store.

The characters are: the “store manager,” “part-time worker A,” and a “boy who steals three rice balls every day.” Noticing the boy’s theft, the manager tells A to catch him and call the police.

However, A does not apprehend the boy.

Even when the manager asks why, A won’t answer, and A is ultimately fired.

Among these three, who do you think is the most at fault? Also, rank the individuals from 1 to 3 in order of blame.

It’s a question where the rankings may change depending on how you imagine the boy’s reasons for stealing.

Finding commonalities

Icebreakers You Can Use in Training: Three Patterns for “Finding Common Ground”
Finding commonalities

Common-ground finding is a fun game that helps you talk with people you’re meeting for the first time and feel closer to them.

There are various ways to play: for example, participants form pairs or groups and, within a time limit, look for things they have in common through conversation; or they present common points they’ve written down in advance—those are standard approaches.

Conversations can stall without a prompt, so set simple topics like “How you spend your days off” or “Favorite foods.” It’s also a good idea to set a target number of commonalities to find beforehand.

Icebreakers that even elementary school students can enjoy

[Hilarious] Recommended for Elementary School Kids! 5 Icebreaker Ideas for Small Groups (Compilation)
Icebreakers that even elementary school students can enjoy

Both children and adults can feel a bit nervous when playing with someone they’re meeting for the first time.

Here are some recommended games for those moments.

For example, there are games like “Rock-Paper-Scissors Catch & Go,” “Mirror Stretch,” “Become a Stick,” and “Stand Up.” There’s also a game called “Guide the Way,” which has three levels so you can gradually increase the difficulty as you play.

By sharing the same goal of cooperating to reach the finish at the end, you might even deepen your bond.

Picture matching game

Team-building training in Myoko: “During the picture-matching game” #music vocational school
Picture matching game

Let me introduce a conversation-friendly “Picture Pairing Game.” Prepare sets of matching pictures according to the number of players.

Everyone holds their picture face down and the game starts without showing it to anyone.

Using conversation only, players discuss what their own picture might be like and whether they share common features with others, trying to find their matching partner.

Gestures are also forbidden.

Through free remarks and questions, players deepen their imagination, and at the end, they take turns guessing who has the same picture as they do.

By talking through similarities and differences, the game nurtures observation, active listening, and cooperation.

Each round takes just 10–15 minutes.

It’s an ideal team-building game for communication practice and as an icebreaker.

Easy! Tim Tam Game

[Comedian-Invented Icebreaker Game] What is the seriously funny Tim Tam Game?? #shorts
Easy! Tim Tam Game

This is a simple word game invented by Yamana from the comedy duo Akina.

First, one person says “Tim” and “Tam” in a random order 14 times.

The other person predicts whether the 14th will be “Tim” or “Tam,” and at the moment the 14th comes, say the one you think it is together.

If you’re right, the predictor wins.

You can also do it so that after 13 times, the predictor answers the 14th alone like a quiz and then you check if it’s correct.

Feel free to change how many times you say “Tim” and “Tam,” or adjust how you answer—make your own rules through communication and enjoy!

Let’s try a management game!

We all tried doing employee training with the MG (Management Game)!
Let's try a management game!

The “Management Game” is a game in which each player becomes a company president and runs a business.

It’s known as a training game that Sony created for in-house use in 1976.

One round of the game represents one fiscal year, and at the end of each period you prepare a P&L and a balance sheet.

After five periods, the player with the highest equity wins.

Despite being a game, it offers the chance to learn practical know-how such as procurement, manufacturing, and bidding.

By experiencing the role of a president who must oversee everything, participants can expect to improve their proactiveness, sense of purpose, and team capabilities.

Communication Training Learned Through the Werewolf Game

Communication Training Learned Through the Werewolf Game
Communication Training Learned Through the Werewolf Game

The party game “Werewolf” is perfect for deepening communication with friends.

The rules are simple: find the werewolves hiding among the humans.

First, a moderator assigns roles to each player.

The werewolves know who their teammates are, but everyone else doesn’t know who the werewolves are or what roles others have.

Players then talk things through, and each turn they eliminate one person by “executing” whoever they suspect is a werewolf.

The werewolf team also chooses one human to eliminate each turn.

If all werewolves are eliminated, the human team wins; if the number of humans and werewolves becomes equal, the werewolf team wins.

Minority wins! The Minority Game

[Easy Icebreaker] The minority wins!? The Minority King Showdown!
Minority wins! The Minority Game

This is a game where the people who choose the minority—the less popular answer—win.

First, split into groups and set a prompt and two choices.

Since there are only two options, pick one based on your own thinking.

After choosing, hold a debate—i.e., a discussion—within your group about the prompt.

After the discussion, think again about which option to choose as your answer, then everyone reveals their choice at the same time.

If you picked the minority answer at that moment, you win; if you picked the majority answer, you lose.

Royal Road Guessing Game!

[Icebreaker] Guess My Classic! Huge Hype with Classic Games [Graduation]
Royal Road Guessing Game!

The “Royal Road Game” helps you understand others better by discovering what each person considers the classic choice.

First, choose one person to be the lead, and decide on a topic.

The lead then lists three items they think are the quintessential picks for that topic.

For example, if the topic is “What are the classic ingredients for miso soup?”, the lead should select the three ingredients they personally consider the classics.

The others ask the lead questions and try to guess their three picks.

Once the answers are revealed, build the conversation by sharing your agreement, asking why those choices feel like the classics, and expanding the discussion from there!

Holy Night Cake Shop

Consensus Game 'Holy Night Cake Shop' - Rules Explanation Edition
Holy Night Cake Shop

The owner of the cake shop instructed the manager, “Please don’t make more than 200 Christmas cakes this year.” The reason was that every year they made too many and ended up in the red.

However, on Christmas Eve, the manager told part-time workers A-kun and Ms.

B to make 400 cakes.

Since any unsold cakes would have to be bought by the staff, A-kun was reluctant.

Ms.

B agreed with the manager, and in the end they made 400 cakes, resulting in a large number of leftovers.

The manager apologized to A-kun and gave him the money for the buyback.

Now, among the “owner,” “manager,” “A-kun,” and “Ms.

B,” who acted wrongly? Let’s also consider the order from most to least wrong.