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A roundup of recommended icebreakers for college students

An icebreaker refers to simple activities or games designed to ease tension among participants, shorten the emotional distance between them, and facilitate smooth communication.

They’re especially effective in situations where people are meeting for the first time.

If you’re a university student, you’ve probably encountered them in first classes, group work, club activities, or even during job hunting.

In this article, we’ll introduce a range of easy icebreakers that help people get closer to one another.

We’ve focused on activities based on self-introductions and fun games that progress through mutual communication, so pick the ones that fit the situation where you want to use an icebreaker.

Recommended Icebreakers for University Students (21–30)

Minority wins! The Minority Game

[Easy Icebreaker] The minority wins!? The Minority King Showdown!
Minority wins! The Minority Game

This is a game where the people who choose the minority—the less popular answer—win.

First, split into groups and set a prompt and two choices.

Since there are only two options, pick one based on your own thinking.

After choosing, hold a debate—i.e., a discussion—within your group about the prompt.

After the discussion, think again about which option to choose as your answer, then everyone reveals their choice at the same time.

If you picked the minority answer at that moment, you win; if you picked the majority answer, you lose.

Royal Road Guessing Game!

[Icebreaker] Guess My Classic! Huge Hype with Classic Games [Graduation]
Royal Road Guessing Game!

The “Royal Road Game” helps you understand others better by discovering what each person considers the classic choice.

First, choose one person to be the lead, and decide on a topic.

The lead then lists three items they think are the quintessential picks for that topic.

For example, if the topic is “What are the classic ingredients for miso soup?”, the lead should select the three ingredients they personally consider the classics.

The others ask the lead questions and try to guess their three picks.

Once the answers are revealed, build the conversation by sharing your agreement, asking why those choices feel like the classics, and expanding the discussion from there!

Recommended Icebreakers for College Students (31–40)

Holy Night Cake Shop

Consensus Game 'Holy Night Cake Shop' - Rules Explanation Edition
Holy Night Cake Shop

The owner of the cake shop instructed the manager, “Please don’t make more than 200 Christmas cakes this year.” The reason was that every year they made too many and ended up in the red.

However, on Christmas Eve, the manager told part-time workers A-kun and Ms.

B to make 400 cakes.

Since any unsold cakes would have to be bought by the staff, A-kun was reluctant.

Ms.

B agreed with the manager, and in the end they made 400 cakes, resulting in a large number of leftovers.

The manager apologized to A-kun and gave him the money for the buyback.

Now, among the “owner,” “manager,” “A-kun,” and “Ms.

B,” who acted wrongly? Let’s also consider the order from most to least wrong.

Does an English conversation telephone game work?

[Icebreaker] Can an English Conversation Telephone Game Even Work? [Defeat of Language Skills]
Does an English conversation telephone game work?

Let’s try playing a game of telephone in English, where each person passes along the same phrase to the next! First, present an English sentence as the prompt.

It’s recommended to have an AI tool read it aloud rather than a person pronouncing it directly.

The first person listens to the sentence and passes it on to the next person.

If the last person can accurately state what the original English sentence was and provide its Japanese translation, the group succeeds.

You could also make the sentence a question and have the last person give an appropriate answer to that question.

It’s a fun communication game that will make you laugh while also testing everyone’s English skills.

No equipment needed! Air catch ball

No props needed! Play non-verbally! A fun communication game: “Air Catch Ball”
No equipment needed! Air catch ball

“Air Catch,” a make-believe game of tossing an imaginary ball without any props, is a very simple team-building activity.

Participants form a circle.

Someone calls another person’s name while miming a throw of the “air ball,” and the next person pretends to catch it and continues in the same way.

The rules are: make eye contact and call the person’s name before you throw.

Once everyone gets used to it, you can increase the difficulty by tossing multiple balls at once or speeding things up.

It builds communication skills and concentration and gets people laughing, making it great for training icebreakers and strengthening team cohesion.

It takes about 5–15 minutes, so give it a try!

Six patients and medicine

Thought Experiment Consensus Game: “Six Patients and a Drug”
Six patients and medicine

It presents the ultimate choice: help one critically ill patient or save five moderately ill patients.

There is only one dose of medicine; the critical patient needs the entire dose, whereas the moderate patients can all survive if it is divided among them.

The dilemma of valuing a single life versus prioritizing the many exposes one’s values.

Key discussion points include whether all lives are equal in weight or whether social roles should be considered.

It is important for the whole class to debate and work toward a single final decision, making this a thought-provoking theme that lets students experience the challenges of ethics and difficult choices.

A game developed by NASA

[Mirai High School, Matsuyama Campus] Online Course: Consensus Game♪
A game developed by NASA

Let’s try playing a game developed by NASA, the National Aeronautics and Space Administration.

To briefly explain the game: it assumes a situation where a spaceship has malfunctioned, and you rank 15 items you have on hand.

You assign ranks in order of necessity, and decide them through group discussion.

First, each person should make their own ranking based on their interpretation, and then discuss and reconcile the differences with the group.

Can you determine the correct order—and survive?