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Party games that get everyone excited at school

How do you spend your recess at school?

Some of you might play party games with your friends!

Party games that are fun even during school breaks used to be popular on TV variety shows, but these days, games played by YouTubers are getting all the buzz!

In this article, we’ll introduce a wide range of games—from timeless classics to those trending on YouTube!

It’s packed with fun games that will make you think, “We want to try that ourselves!!” so be sure to give them a go!

Party Games That Liven Up the Classroom (51–60)

little thief

Consensus Game 'Little Thief' — Rules Explanation
little thief

Let me introduce a consensus game set in a convenience store.

The characters are: the “store manager,” “part-time worker A,” and a “boy who steals three rice balls every day.” Noticing the boy’s theft, the manager tells A to catch him and call the police.

However, A does not apprehend the boy.

Even when the manager asks why, A won’t answer, and A is ultimately fired.

Among these three, who do you think is the most at fault? Also, rank the individuals from 1 to 3 in order of blame.

It’s a question where the rankings may change depending on how you imagine the boy’s reasons for stealing.

Holy Night Cake Shop

Consensus Game 'Holy Night Cake Shop' - Rules Explanation Edition
Holy Night Cake Shop

The owner of the cake shop instructed the manager, “Please don’t make more than 200 Christmas cakes this year.” The reason was that every year they made too many and ended up in the red.

However, on Christmas Eve, the manager told part-time workers A-kun and Ms.

B to make 400 cakes.

Since any unsold cakes would have to be bought by the staff, A-kun was reluctant.

Ms.

B agreed with the manager, and in the end they made 400 cakes, resulting in a large number of leftovers.

The manager apologized to A-kun and gave him the money for the buyback.

Now, among the “owner,” “manager,” “A-kun,” and “Ms.

B,” who acted wrongly? Let’s also consider the order from most to least wrong.

An apartment building where only teachers live

Set in an apartment building inhabited only by teachers, this theme has you deducing who lives in which room.

Using 14 hint cards as clues, players share information to piece together the overall solution, making cooperation essential.

It’s crucial to decide how to share the cards in your hand and how to organize information from others’ statements.

Through conversation, both logical thinking and teamwork are tested, and the whole class gets excited.

As the deduction progresses, there are moments of discovery, and the sense of achievement when you reach the conclusion is exceptional.

It’s a theme that lets you enjoy the fun of cooperation and deduction.

Class Recreation Consensus Game: Deserted Island Edition

This is an activity where you choose 8 items out of 17 under the scenario that you’ve been caught in a storm and stranded on an uninhabited island.

There isn’t a single correct answer; the key is to discuss why you choose each item as you make your decisions.

The criteria for what seems necessary—such as tools to make fire, food, or items to call for help—vary from person to person.

In small groups, considering what’s essential for survival will also test your ability to cooperate and persuade.

By engaging in conversation and exploring your teammates’ thinking, understanding deepens, and the adventurous theme fosters excitement and a sense of unity.

Six patients and medicine

Thought Experiment Consensus Game: “Six Patients and a Drug”
Six patients and medicine

It presents the ultimate choice: help one critically ill patient or save five moderately ill patients.

There is only one dose of medicine; the critical patient needs the entire dose, whereas the moderate patients can all survive if it is divided among them.

The dilemma of valuing a single life versus prioritizing the many exposes one’s values.

Key discussion points include whether all lives are equal in weight or whether social roles should be considered.

It is important for the whole class to debate and work toward a single final decision, making this a thought-provoking theme that lets students experience the challenges of ethics and difficult choices.

A game developed by NASA

[Mirai High School, Matsuyama Campus] Online Course: Consensus Game♪
A game developed by NASA

Let’s try playing a game developed by NASA, the National Aeronautics and Space Administration.

To briefly explain the game: it assumes a situation where a spaceship has malfunctioned, and you rank 15 items you have on hand.

You assign ranks in order of necessity, and decide them through group discussion.

First, each person should make their own ranking based on their interpretation, and then discuss and reconcile the differences with the group.

Can you determine the correct order—and survive?

Southern Cross Expedition

Communication game using a whiteboard: "Southern Cross Expedition Team"
Southern Cross Expedition

It’s an exciting theme where you become a member of the Southern Cross Expedition Team and go on a treasure hunt.

It begins when you receive a message from a teammate saying, “I found treasure on a southern island, but it’s heavy—please help.” However, communication is cut off partway through, and the story revolves around completing the remaining map.

Each member holds different pieces of information, and you can’t reach the answer unless everyone shares what they know.

The key is not to keep your own information to yourself, but to share it and work cooperatively with your teammates.

While enjoying the fun of deduction and organizing information, you also learn the importance of trusting your companions.

The very process of completing the map through repeated discussions is a stimulating theme that lets you experience a real sense of accomplishment.

Poem of First Love

Consensus Game: First Love Poem — Episode 2: A Love Letter Six Years in the Making
Poem of First Love

It’s a theme that lets you reflect on romance while enjoying a story packed with the sweet-and-sour freshness and poignancy of first love.

By thinking about why she exchanged emails and why she sent those words, you can imagine the movements of a person’s heart.

When she seemed to be happily spending time with the boy like a friend, why did I give up on my feelings? Beneath that might lie a lack of confidence or the inner struggle of not being able to muster the courage.

By discussing it with classmates, you can relive the characters’ emotions and overlay them with what you would have done yourself—that’s the appeal.

It’s a topic that invites lively exchanges of opinions, with the bittersweetness of love and personal growth as its themes.

You can play it in the classroom too! Haiihadon

Sit in a circle and stack your left hands in order.

Decide the order, and when someone says “Hai,” the person whose hand is at the very bottom moves it to the very top.

When they say “Iha,” the person whose hand is at the very top keeps it at the top.

When they say “Don,” the person with the bottom hand lightly taps everyone’s hands from above.

Through this game, children develop concentration, quick reactions, and a sense of unity with those around them.

It’s a game that fills the classroom with laughter even when mistakes happen and instantly livens things up.

No tools or preparation are needed, so you can start right away.

It’s recommended as a quick communication activity for class recreation or morning time.

Adults can enjoy it together, too.

The Runaway Trolley, the Worker, and the Fat Man

Thought Experiment Consensus Game: The Runaway Trolley, the Workers, and the Fat Man
The Runaway Trolley, the Worker, and the Fat Man

A further variation on the trolley problem is the scenario where you could stop the trolley by pushing a fat man standing beside the tracks.

If you push him, many lives would be saved, but you must make the decision to directly sacrifice that person.

The choices are simple, yet they question the value of life and the ethics of actions.

In group discussions, opinions tend to split between prioritizing outcomes and prioritizing the action itself, leading to heated debate.

It’s an idea that allows classmates to delve deeply into their individual values through discussion.