For 3-Year-Olds! Indoor & Outdoor Physical Play and Game Ideas
At age three, children grow significantly in both body and mind, and their physical abilities and vocabulary increase.
During this stage, they can understand simple rules, which broadens the kinds of play they can enjoy.
Here, we’ve gathered fun movement activities and games that three-year-olds can do indoors and outdoors.
By moving their bodies together with friends and enjoying social interaction, they also learn the importance of following rules.
We’ve selected enjoyable activities that will make children think, “I want to try that!” So get creative and have fun playing together with everyone!
For 3-year-olds! Ideas for physical activities and games to enjoy indoors and outdoors (1–10)
Moving House Game

Let’s move to a distant base! Here’s an idea for a “Moving House” game.
In this game, the cue word is “Moving House,” and children simply move from one mat to another.
Once they get used to it, teachers or guardians can try to interrupt them along the course.
The fun part is seeing whether they can complete the move while avoiding the teachers or guardians! It’s also a great idea for deepening bonds among the children by giving them a shared goal.
Run Away from the Hula Hoop Game

Make predictions and control your body movements! Here’s an idea for a “Run Away from the Hula Hoop” game.
It’s an active game that lets kids develop their prediction skills and reaction speed while having a blast.
Within the area where the hula hoop rolls, players move quickly in response to its motion and try to avoid touching it—simple rules.
By making predictions and deciding where to move next, children can improve their body control and sense of balance.
Seven Steps

Let’s have fun with a counting song fingerplay! Here are some ideas for Seven Steps.
This activity is a rhythm game that nurtures concentration by counting while moving the body.
Some children may find it a bit difficult until they get used to the rules, but sharing the sense of accomplishment with friends when they succeed will deepen their bonds.
If they make mistakes, don’t get discouraged—keep the atmosphere light and try again! This can help foster children’s perseverance and a mindset that doesn’t give up.
Mukkuri Kuma-san

Let’s enjoy traditional nursery rhymes! Here’s an idea using “Mukkuri Kuma-san.” Warabe-uta are traditional Japanese children’s songs that are fun because adults and kids can sing and play together.
They have a good rhythm, simple lyrics and melodies, and are easy for children to remember.
For Mukkuri Kuma-san, choose one child to be the bear, and have the other children hold hands and walk in a circle around the bear.
When the song ends, the bear chases everyone.
The person tagged by the bear becomes the next bear.
Chick Sumo

Fun for everyone from toddlers to adults! Here’s an idea for a “Chick Sumo” game.
In this game, players transform into little chicks—it’s a unique and exciting way to play.
Participants walk around the space in a squatting position, and if their hands or bottom touch the floor, they lose.
While walking and keeping their balance, they’ll have fun and also build core strength and concentration.
The rules are simple, yet it’s enjoyable for all ages, so it’s sure to get competitive! Teachers and parents are encouraged to join in too.
Red Light, Green Light

Let’s play by adding new rules! Here are some ideas for Daruma-san ga Koronda.
Daruma-san ga Koronda is a traditional Japanese game played with one child as “it” (the oni) and the other children as players.
The oni turns around while saying, “Daruma-san ga koronda.” The participants can move forward until the oni finishes saying “Daruma-san ga koronda,” but the moment the oni turns around, the participants must freeze.
By customizing this rule with elements like balance beams, hula hoops, or balls, you can keep the game fresh and fun.
Chestnut Ogre

A tag game perfect for autumn! Here’s an idea called Chestnut Tag (Kuri Oni).
It’s similar to Freeze Tag, but the twist is that you transform into a chestnut! Choose one person to be ‘it’ (the oni), and everyone else runs to avoid being tagged.
If you’re about to be tagged, you can transform into a chestnut to create a barrier.
If a teammate touches you, you can start running again.
However, if you get tagged before transforming into a chestnut, move to the spectator area.




