Fun activities for junior high school students. Recreation games.
Introducing recreational activities for middle schoolers to enjoy during breaks, after school, or in free periods! We’ve gathered games that get everyone excited with friends and group activities that strengthen class bonds.
From games that test your ability to read the room to ones that challenge memory and reaction speed, there are lots of genres to enjoy.
They can even be a great chance to get closer to your friends! All the activities have simple rules and can be started right away, so invite your classmates and give them a try!
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Psychological battle games that excite the class (21–30)
Runaway Trolley and Workers

A consensus game themed on a thought experiment proposed in 1967 by British philosopher Philippa Foot.
There are multiple workers on a railway track, and unless something is done, a major accident will occur; if you flip a switch, you sacrifice one person to save many lives.
Should you flip the switch, or leave things as they are? The key is first to consider the dilemma individually, then to reach a single conclusion as a group.
Because differences in positions and values become clear, it’s a compelling topic that sparks lively discussion.
11 Recommended Games for Networking/ Social Gatherings

Games with simple, easy-to-understand rules can be enjoyed by everyone from kids to adults.
When there are many participants, head-to-head games are recommended.
Games like Werewolf, escape games, or competitions where you add up everyone’s step counts from a pedometer seem great for deepening bonds as participants cooperate and strategize together.
There are also various other ideas introduced, including online versions.
Be sure to try incorporating them and have fun!
little thief

Let me introduce a consensus game set in a convenience store.
The characters are: the “store manager,” “part-time worker A,” and a “boy who steals three rice balls every day.” Noticing the boy’s theft, the manager tells A to catch him and call the police.
However, A does not apprehend the boy.
Even when the manager asks why, A won’t answer, and A is ultimately fired.
Among these three, who do you think is the most at fault? Also, rank the individuals from 1 to 3 in order of blame.
It’s a question where the rankings may change depending on how you imagine the boy’s reasons for stealing.
A game developed by NASA

Let’s try playing a game developed by NASA, the National Aeronautics and Space Administration.
To briefly explain the game: it assumes a situation where a spaceship has malfunctioned, and you rank 15 items you have on hand.
You assign ranks in order of necessity, and decide them through group discussion.
First, each person should make their own ranking based on their interpretation, and then discuss and reconcile the differences with the group.
Can you determine the correct order—and survive?
The more people there are, the harder it gets! Finger Catch

The “Finger Catch Game,” which trains your reflexes and lets everyone have fun, is played with everyone standing in a circle.
Put the index finger of your right hand into the open palm of the person to your right, just lightly touching it.
In turn, participants chant, “Ka, ka, ka, catch,” and at the moment someone says “catch,” everyone tries to pull out the finger they had inserted.
At the same time, you must quickly grab the finger that’s been inserted into your own open hand before it escapes.
If you fail to pull your finger out or fail to catch your neighbor’s finger, you’re out.
The last person remaining wins.
The exact timing of saying “catch” is key.
It’s a game that tests concentration, timing, and careful observation of others.
Holy Night Cake Shop

The owner of the cake shop instructed the manager, “Please don’t make more than 200 Christmas cakes this year.” The reason was that every year they made too many and ended up in the red.
However, on Christmas Eve, the manager told part-time workers A-kun and Ms.
B to make 400 cakes.
Since any unsold cakes would have to be bought by the staff, A-kun was reluctant.
Ms.
B agreed with the manager, and in the end they made 400 cakes, resulting in a large number of leftovers.
The manager apologized to A-kun and gave him the money for the buyback.
Now, among the “owner,” “manager,” “A-kun,” and “Ms.
B,” who acted wrongly? Let’s also consider the order from most to least wrong.
Fly! Don’t Fly Game

The “Jump or Don’t Jump” game is an easy group activity that gets more exciting with more players.
Participants line up side by side in a single row.
The leader gives commands using one of the phrases: “tobe” (jump), “jump,” or “tobuna” (don’t jump).
When participants hear the command, they should take one step forward by jumping.
If they step forward on the wrong word, they must return to the starting line and begin again.
The first person to reach the goal wins.
It can be even more fun if the leader mixes in tricky phrases to try to fool the players.
Invisible Invaders

This content discusses whether, in a situation where a virus is spreading, families should gather and stay at home or go to work to make a living.
The focus is on how to address the contradiction that prioritizing safety reduces income, while attending school or working in offices increases the risk of infection.
Each member has different positions and opinions—such as the desire to protect children and the elderly and the sense of responsibility to support the economy—leading to a clash of values.
Through speaking, participants not only express their own views but also develop the ability to understand others’ thinking.
If the discussion is held in class, it becomes a deeply educational theme that allows students to simulate the challenges faced by society as a whole.
Southern Cross Expedition

It’s an exciting theme where you become a member of the Southern Cross Expedition Team and go on a treasure hunt.
It begins when you receive a message from a teammate saying, “I found treasure on a southern island, but it’s heavy—please help.” However, communication is cut off partway through, and the story revolves around completing the remaining map.
Each member holds different pieces of information, and you can’t reach the answer unless everyone shares what they know.
The key is not to keep your own information to yourself, but to share it and work cooperatively with your teammates.
While enjoying the fun of deduction and organizing information, you also learn the importance of trusting your companions.
The very process of completing the map through repeated discussions is a stimulating theme that lets you experience a real sense of accomplishment.
YES/NO Quiz

A key point of “Yes/No Quiz,” where you work toward finding the answer, is that it’s a game enjoyed by splitting into a question master and questioners.
The question master chooses a topic and answers the questioners’ questions with only “Yes” or “No.” The questioners listen to the answers and try to figure out what the topic is.
To narrow down the answer, it’s important for the questioners to think carefully as they ask their questions.
It’s also a great game for team competitions, so let’s all have fun together.



