Fun activities for junior high school students. Recreation games.
Introducing recreational activities for middle schoolers to enjoy during breaks, after school, or in free periods! We’ve gathered games that get everyone excited with friends and group activities that strengthen class bonds.
From games that test your ability to read the room to ones that challenge memory and reaction speed, there are lots of genres to enjoy.
They can even be a great chance to get closer to your friends! All the activities have simple rules and can be started right away, so invite your classmates and give them a try!
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Psychological battle games that excite the class (21–30)
little thief

Let me introduce a consensus game set in a convenience store.
The characters are: the “store manager,” “part-time worker A,” and a “boy who steals three rice balls every day.” Noticing the boy’s theft, the manager tells A to catch him and call the police.
However, A does not apprehend the boy.
Even when the manager asks why, A won’t answer, and A is ultimately fired.
Among these three, who do you think is the most at fault? Also, rank the individuals from 1 to 3 in order of blame.
It’s a question where the rankings may change depending on how you imagine the boy’s reasons for stealing.
11 Recommended Games for Networking/ Social Gatherings

Games with simple, easy-to-understand rules can be enjoyed by everyone from kids to adults.
When there are many participants, head-to-head games are recommended.
Games like Werewolf, escape games, or competitions where you add up everyone’s step counts from a pedometer seem great for deepening bonds as participants cooperate and strategize together.
There are also various other ideas introduced, including online versions.
Be sure to try incorporating them and have fun!
The more people there are, the harder it gets! Finger Catch

The “Finger Catch Game,” which trains your reflexes and lets everyone have fun, is played with everyone standing in a circle.
Put the index finger of your right hand into the open palm of the person to your right, just lightly touching it.
In turn, participants chant, “Ka, ka, ka, catch,” and at the moment someone says “catch,” everyone tries to pull out the finger they had inserted.
At the same time, you must quickly grab the finger that’s been inserted into your own open hand before it escapes.
If you fail to pull your finger out or fail to catch your neighbor’s finger, you’re out.
The last person remaining wins.
The exact timing of saying “catch” is key.
It’s a game that tests concentration, timing, and careful observation of others.
A game developed by NASA

Let’s try playing a game developed by NASA, the National Aeronautics and Space Administration.
To briefly explain the game: it assumes a situation where a spaceship has malfunctioned, and you rank 15 items you have on hand.
You assign ranks in order of necessity, and decide them through group discussion.
First, each person should make their own ranking based on their interpretation, and then discuss and reconcile the differences with the group.
Can you determine the correct order—and survive?
Captain’s Decision

Consensus is a word that means “agreement.” There are many possible situations, but in a consensus game you face a particular challenge.
In this case, while you’re at sea, visibility becomes poor, and by the time you spot another ship’s silhouette, a collision is already unavoidable.
As the captain, you must address the given items in the optimal order.
Your group discusses and decides that order.
At the end, you compare the model answer with your group’s answer and calculate the rank difference for each item.
The group with the lowest total difference wins.
Holy Night Cake Shop

The owner of the cake shop instructed the manager, “Please don’t make more than 200 Christmas cakes this year.” The reason was that every year they made too many and ended up in the red.
However, on Christmas Eve, the manager told part-time workers A-kun and Ms.
B to make 400 cakes.
Since any unsold cakes would have to be bought by the staff, A-kun was reluctant.
Ms.
B agreed with the manager, and in the end they made 400 cakes, resulting in a large number of leftovers.
The manager apologized to A-kun and gave him the money for the buyback.
Now, among the “owner,” “manager,” “A-kun,” and “Ms.
B,” who acted wrongly? Let’s also consider the order from most to least wrong.
Fly! Don’t Fly Game

The “Jump or Don’t Jump” game is an easy group activity that gets more exciting with more players.
Participants line up side by side in a single row.
The leader gives commands using one of the phrases: “tobe” (jump), “jump,” or “tobuna” (don’t jump).
When participants hear the command, they should take one step forward by jumping.
If they step forward on the wrong word, they must return to the starting line and begin again.
The first person to reach the goal wins.
It can be even more fun if the leader mixes in tricky phrases to try to fool the players.



