RAG MusicPlay & Recreation
Lovely Play & Recreation

Fun activities for junior high school students. Recreation games.

Introducing recreational activities for middle schoolers to enjoy during breaks, after school, or in free periods! We’ve gathered games that get everyone excited with friends and group activities that strengthen class bonds.

From games that test your ability to read the room to ones that challenge memory and reaction speed, there are lots of genres to enjoy.

They can even be a great chance to get closer to your friends! All the activities have simple rules and can be started right away, so invite your classmates and give them a try!

Psychological battle games that excite the class (21–30)

Holy Night Cake Shop

Consensus Game 'Holy Night Cake Shop' - Rules Explanation Edition
Holy Night Cake Shop

The owner of the cake shop instructed the manager, “Please don’t make more than 200 Christmas cakes this year.” The reason was that every year they made too many and ended up in the red.

However, on Christmas Eve, the manager told part-time workers A-kun and Ms.

B to make 400 cakes.

Since any unsold cakes would have to be bought by the staff, A-kun was reluctant.

Ms.

B agreed with the manager, and in the end they made 400 cakes, resulting in a large number of leftovers.

The manager apologized to A-kun and gave him the money for the buyback.

Now, among the “owner,” “manager,” “A-kun,” and “Ms.

B,” who acted wrongly? Let’s also consider the order from most to least wrong.

The more people there are, the harder it gets! Finger Catch

🧡No.29 [Parent-Child Play / Improving Motor Skills] “Finger Catch” — no equipment needed, simple rules, and lots of fun 😄 Boosts reflexes‼️ Great for icebreakers too‼️
The more people there are, the harder it gets! Finger Catch

The “Finger Catch Game,” which trains your reflexes and lets everyone have fun, is played with everyone standing in a circle.

Put the index finger of your right hand into the open palm of the person to your right, just lightly touching it.

In turn, participants chant, “Ka, ka, ka, catch,” and at the moment someone says “catch,” everyone tries to pull out the finger they had inserted.

At the same time, you must quickly grab the finger that’s been inserted into your own open hand before it escapes.

If you fail to pull your finger out or fail to catch your neighbor’s finger, you’re out.

The last person remaining wins.

The exact timing of saying “catch” is key.

It’s a game that tests concentration, timing, and careful observation of others.

Southern Cross Expedition

Communication game using a whiteboard: "Southern Cross Expedition Team"
Southern Cross Expedition

It’s an exciting theme where you become a member of the Southern Cross Expedition Team and go on a treasure hunt.

It begins when you receive a message from a teammate saying, “I found treasure on a southern island, but it’s heavy—please help.” However, communication is cut off partway through, and the story revolves around completing the remaining map.

Each member holds different pieces of information, and you can’t reach the answer unless everyone shares what they know.

The key is not to keep your own information to yourself, but to share it and work cooperatively with your teammates.

While enjoying the fun of deduction and organizing information, you also learn the importance of trusting your companions.

The very process of completing the map through repeated discussions is a stimulating theme that lets you experience a real sense of accomplishment.

A game developed by NASA

[Mirai High School, Matsuyama Campus] Online Course: Consensus Game♪
A game developed by NASA

Let’s try playing a game developed by NASA, the National Aeronautics and Space Administration.

To briefly explain the game: it assumes a situation where a spaceship has malfunctioned, and you rank 15 items you have on hand.

You assign ranks in order of necessity, and decide them through group discussion.

First, each person should make their own ranking based on their interpretation, and then discuss and reconcile the differences with the group.

Can you determine the correct order—and survive?

Fly! Don’t Fly Game

[Jump or Don’t Jump] A no-equipment movement game you can play right away☆ Listening and decision-making are key☆ “Who’s the hasty kid?!”
Fly! Don't Fly Game

The “Jump or Don’t Jump” game is an easy group activity that gets more exciting with more players.

Participants line up side by side in a single row.

The leader gives commands using one of the phrases: “tobe” (jump), “jump,” or “tobuna” (don’t jump).

When participants hear the command, they should take one step forward by jumping.

If they step forward on the wrong word, they must return to the starting line and begin again.

The first person to reach the goal wins.

It can be even more fun if the leader mixes in tricky phrases to try to fool the players.

Beef Tongue Game

A simple, no-props party game: the 'Gyutan (Beef Tongue) Game'
Beef Tongue Game

The brain-teasing Gyutan game is perfect for group play, where focus and memory are key.

Players sit in a circle and say “Gyu” out loud, then on the “tan” part, they clap without speaking.

Pay extra attention because the final “tan” comes in succession.

After one round, move to the second, third, and so on, increasing the number of final “tan” claps by one each time.

As the rounds progress, the number of “tan” claps increases, so remember the count and try not to make mistakes.

Once you get used to it, picking up the tempo can make it even more exciting.

little thief

Consensus Game 'Little Thief' — Rules Explanation
little thief

Let me introduce a consensus game set in a convenience store.

The characters are: the “store manager,” “part-time worker A,” and a “boy who steals three rice balls every day.” Noticing the boy’s theft, the manager tells A to catch him and call the police.

However, A does not apprehend the boy.

Even when the manager asks why, A won’t answer, and A is ultimately fired.

Among these three, who do you think is the most at fault? Also, rank the individuals from 1 to 3 in order of blame.

It’s a question where the rankings may change depending on how you imagine the boy’s reasons for stealing.